I'm Lucio Arseni,
Design Technologist working across digital products and brand environments.
I bridge creative and technical layers, combining user-centered design, real-time 3D interaction, and AI-powered pipelines. My process is usually consistent: analyze the friction, decompose it, prototype, and align teams and stakeholders around it.
My background in CG and Motion Design shaped a sensitivity to visual language, rhythm, and storytelling. That taste informs both what the experience feels like and the architecture behind it. In practice, this typically means a control layer: a modular system simple enough for someone else to run without touching the technical side.
My approach is tool-agnostic: I select and integrate technologies tailored to each context, prioritizing long-term scalability and sustainability. I stay closely involved in execution, as crafting remains the most direct way to understand complexity.
Tools behind my workflows.
Figma • Spline • Rive • Photoshop • Illustrator • InDesign • After Effects
Unity • Unreal Engine • Blender • 3DS Max • Cinema 4D • Houdini • Substance Suite
JavaScript • Three.js • Babylon.js • Python • TypeScript • C#
Weavy • ComfyUI • Gemini • Claude Cowork • Claude Code
Brands I've worked with.
Get in touch.